Google Maps v2 – set both my location and zoom in

You cannot animate two things (like zoom in and go to my location) in one google map? From a coding standpoint, you would do them sequentially: CameraUpdate center= CameraUpdateFactory.newLatLng(new LatLng(40.76793169992044, -73.98180484771729)); CameraUpdate zoom=CameraUpdateFactory.zoomTo(15); map.moveCamera(center); map.animateCamera(zoom); Here, I move the camera first, then animate the camera, though both could be animateCamera() calls. Whether GoogleMap consolidates these … Read more

Animating Multiple Markers

If you want to animate multiple markers you will have to change the animate and startAnimation functions to handle multiple markers (probably make all the variables into arrays). example code snippet: var map; var directionDisplay; var directionsService; var stepDisplay; var position; var marker = []; var polyline = []; var poly2 = []; var poly … Read more

Google Maps close previous Infowindow when another marker is clicked

Don’t create multiple Infowindows if you only need one to be open at a time. You only need one instance of the Infowindow object and set its content depending on which Marker you click by using the setContent() method. You also need to use a closure around your marker click listener. Something like that: google.maps.event.addListener(marker, … Read more

Getting “Uncaught ReferenceError: google is not defined” error using Google Maps API

If you are loading the API asynchronously (with async, defer, &callback=initMap), you need to put all code that depends on the API inside the callback function (or at least somewhere where it won’t execute until the API has loaded). Right now your myCenter variable is defined outside the callback function. Change: <script type=”text/javascript”‘> var myCenter … Read more

Using Android Google Maps v2 with custom View or ImageView

If you familiar with implementing custom view, you can create custom view which extends MapView class for full control of drawing on view canvas. But because MapView extends FrameLayout which is ViewGroup, you should override dispatchDraw() method, not onDraw() and implement within it radar drawing. Something like that: @Override public void dispatchDraw(Canvas canvas) { super.dispatchDraw(canvas); … Read more

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