Javascript function to Rotate a base 64 image by X degrees and return new base64

Here is the code <html> <head> </head> <body> <canvas id=”c”/> </body> <script> function rotateBase64Image(base64data, callback) { var canvas = document.getElementById(“c”); var ctx = canvas.getContext(“2d”); var image = new Image(); image.src = base64data; image.onload = function() { ctx.translate(image.width, image.height); ctx.rotate(180 * Math.PI / 180); ctx.drawImage(image, 0, 0); window.eval(“”+callback+”(‘”+canvas.toDataURL()+”‘)”); }; } rotateBase64Image(“data:image/png;base64,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”, ‘callback’); function callback(base64data) { console.log(base64data); … Read more

Image brightness detection in client side script

This function will convert each color to gray scale and return average of all pixels, so final value will be between 0 (darkest) and 255 (brightest) function getImageLightness(imageSrc,callback) { var img = document.createElement(“img”); img.src = imageSrc; img.style.display = “none”; document.body.appendChild(img); var colorSum = 0; img.onload = function() { // create canvas var canvas = document.createElement(“canvas”); … Read more

Combining two or more Canvas elements with some sort of blending

Of course you can, and you don’t need any funny libraries or anything, just call drawImage with a canvas as the image. Here is an example where I combine two canvas elements onto a third: var can = document.getElementById(‘canvas1’); var ctx = can.getContext(‘2d’); ctx.fillStyle=”rgba(255,0,0,.4)”; ctx.fillRect(20, 20, 20, 80); ctx.fillStyle=”rgba(205,255,23,.4)”; ctx.fillRect(30, 30, 40, 50); ctx.fillStyle=”rgba(5,255,0,.4)”; ctx.fillRect(40, … Read more

HTML5 Canvas Performance and Optimization Tips, Tricks and Coding Best Practices [closed]

Redraw Regions The best canvas optimization technique for animations is to limit the amount of pixels that get cleared/painted on each frame. The easiest solution to implement is resetting the entire canvas element and drawing everything over again but that is an expensive operation for your browser to process. Reuse as many pixels as possible … Read more

How can I write text on a HTML5 canvas element?

var canvas = document.getElementById(“my-canvas”); var context = canvas.getContext(“2d”); context.fillStyle = “blue”; context.font = “bold 16px Arial”; context.textAlign = ‘center’; context.textBaseline=”middle”; context.fillText(“Zibri”, (canvas.width / 2), (canvas.height / 2)); #my-canvas { background: #FF0; } <canvas id=”my-canvas” width=”200″ height=”120″></canvas>