The only difference I see is that update processes all pending events
and calls event callbacks. That’s why we should not call update from
within an even callback, I suppose.
You are correct on both accounts.
What are pending events? Events scheduled with
after, mostly. And, as you also mentioned in your question, events that trigger a redraw.
The circumstances when you should use
update_idletasks? Almost never. In all honesty, my pragmatic answer is “never call
update unless calling
update_idletasks doesn’t do enough”.
The important thing to remember is that
update blocks until all events are processed. In effect, that means you have a
mainloop nested inside a
mainloop. It’s never a good idea to have an infinite loop inside an infinite loop.
If you see examples where one is called after the other, you’re looking at bad examples. Honestly, there’s absolutely no reason whatsoever to do that. A lot of code I see calls
update way more often than it ever should.