UIImageView missing images in Launch Screen on device

Turn it off and then on again. Seriously, restart the device — that’s what fixed it for me. Here’s what didn’t work: Cleaning DerivedData. Cleaning the project. Uninstalling the app from the device. Restarting Xcode. Restarting the computer. Older observations: Just like the others, it: Works fine in the Simulator Used to work on the … Read more

How to know that if the only visible area of a .png is touched in Xcode

I have created a custom UIButton subclass that behaves exactly as you describe, have a look: https://github.com/spagosx/iOS-Shaped-Button-Swift It’s written in Swift, but it’s easily convertible to Objective-c. The approach is to get the pixel data from the touch point and to access the RGBA values, in this case we read A (alpha) and check if … Read more

How to manage UIImageView content mode?

Please try this code, Hope it will work for you. set UIImageView contentMode to UIViewContentModeScaleAspectFill as below : imageView.contentMode = UIViewContentModeScaleAspectFill; set autoresizingMask of UIImageView as below : imageView.autoresizingMask = ( UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleWidth );

How to display a base64 image within a UIImageView?

You don’t have to encode it. Simply make a NSUrl, it knows the “data:”-url. NSURL *url = [NSURL URLWithString:base64String]; NSData *imageData = [NSData dataWithContentsOfURL:url]; UIImage *ret = [UIImage imageWithData:imageData]; As mentioned in the comments, you have to make sure that you prepend your data with data:image/png;base64, or else your base64 data is useless.

add UIImage in CALayer

This is a general answer for the sake of future viewers. It is based on the question title rather than the details of the original question. How to add a UIImage to a CALayer You can add an image to a view’s layer simply by using its contents property: myView.layer.contents = UIImage(named: “star”)?.cgImage Note that … Read more

Apple Interface Builder: adding subview to UIImageView

You cannot add a subview to UIImageView in interface builder for reasons only known to Apple! You are right in saying that you can addSubview programmatically, but then, the overhead of setting autoresizing masks and placements of subviews should all be handled in code, which is cumbersome. So there is an easy workaround. Instead of … Read more

Storing images locally on an iOS device

The simplest way is to save it in the app’s Documents directory and save the path with NSUserDefaults like so: NSData *imageData = UIImagePNGRepresentation(newImage); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *imagePath =[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@”%@.png”,@”cached”]]; NSLog(@”pre writing to file”); if (![imageData writeToFile:imagePath atomically:NO]) { NSLog(@”Failed to cache image data to … Read more

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