PyCharm current working directory
Change: Run > Edit Configurations > Working directory, which sets the working directory for a specific project. (This is on a Mac)
Change: Run > Edit Configurations > Working directory, which sets the working directory for a specific project. (This is on a Mac)
For PyCharm 5 (or 2016.1), you can: select Preferences > Project Interpreter to the right of interpreter selector there is a “…” button, click it select “more…” pop up a new “Project Interpreters” window select the rightest button (named “show paths for the selected interpreter”) pop up a “Interpreter Paths” window click the “+” buttom … Read more
Yes, you can use special documentation format for methods and their parameters so that PyCharm can know the type. Recent PyCharm version supports most common doc formats. For example, PyCharm extracts types from @param style comments. See also reStructuredText and docstring conventions (PEP 257). Another option is Python 3 annotations. Please refer to the PyCharm … Read more
If your own module is in the same path, you need mark the path as Sources Root. In the project explorer, right-click on the directory that you want import. Then select Mark Directory As and select Sources Root.
in your PyCharm project: press Ctrl+Alt+s to open the settings on the left column, select Project Interpreter on the top right there is a list of python binaries found on your system, pick the right one eventually click the + button to install additional python modules validate
See How to make a character jump in Pygame?. Add a variable jump and initialize it by 0, before the main loop: jump = 0 while run: # […] Only react on pygame.K_SPACE, if player is allowed to jump and stays on the ground. If this is fulfilled then set jump to the desired “jump” … Read more
Update / Workaround One can follow the steps in this link to mark a folder as a source root. From the link: Source roots the Source root icon contain the actual source files and resources. PyCharm uses the source roots as the starting point for resolving imports This way we don’t have to install It … Read more
PyCharm is lying to you. The source code you’re looking at is a fake that PyCharm has created. PyCharm knows what functions should be there, and it can guess at their signatures using the function docstrings, but it has no idea what the function bodies should look like. If you want to see the real … Read more
To use pygame under OS X, you need to run Python under the 32 bit interpreter. It’s usually called something like ‘python2.7-32’, and if installed from the package on http://www.python.org/, within /usr/local/bin To get this working in PyCharm, open a project, then preferences (‘apple’-‘comma’), go to ‘python interpreters’, and click the ‘+’ button in the … Read more
If you are using PyCharms CE (Community Edition), then click on: File->Default Settings->Project Interpretor See the + sign at the bottom, click on it. It will open another dialog with a host of modules available. Select your package (e.g. requests) and PyCharm will do the rest. MD