How to prevent going to next row after editing a DataGridViewTextBoxColumn and pressing EnterKey?

I tried this for changing the Enter behaviour for your Grid by inheriting a customcolumn from Textbox column and overriding the below event protected override bool ProcessDialogKey(Keys keyData) { if (keyData == Keys.Enter) return base.ProcessDialogKey(Keys.Tab); else return base.ProcessDialogKey(keyData); } So instead of the Enter Key being sent it emulates the action for Tab which will … Read more

How to capture Enter key press? [duplicate]

Form approach As scoota269 says, you should use onSubmit instead, cause pressing enter on a textbox will most likey trigger a form submit (if inside a form) <form action=”#” onsubmit=”handle”> <input type=”text” name=”txt” /> </form> <script> function handle(e){ e.preventDefault(); // Otherwise the form will be submitted alert(“FORM WAS SUBMITTED”); } </script> Textbox approach If you … Read more

jQuery Keypress Arrow Keys

You should use .keydown() because .keypress() will ignore “Arrows”, for catching the key type use e.which Press the result screen to focus (bottom right on fiddle screen) and then press arrow keys to see it work. Notes: .keypress() will never be fired with Shift, Esc, and Delete but .keydown() will. Actually .keypress() in some browser … Read more

JQuery: detect change in input field [duplicate]

You can bind the ‘input’ event to the textbox. This would fire every time the input changes, so when you paste something (even with right click), delete and type anything. $(‘#myTextbox’).on(‘input’, function() { // do something }); If you use the change handler, this will only fire after the user deselects the input box, which … Read more

Pygame: Is there any easy way to find the letter/number of ANY alphanumeric pressed?

There a basically two ways: Option 1: use pygame.key.name(). It’s as simple as for event in pygame.event.get(): if event.type == pygame.KEYDOWN: print(pygame.key.name(event.key)) The advantage over using chr is that chr works only if the value of event.key is between 0 and 255 (inclusive). If you press menu, Alt Gr, Tab or LShift, pygame.key.name will happily … Read more

Catch keypress with android

You can either handle key events from a view or in general for your whole application: Handle onKey from a View: public boolean onKey(View v, int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_ENTER: /* This is a sample for handling the Enter button */ return true; } return false; } Remember to implement … Read more

Simulate keypress using Swift

Working with Swift 3 let src = CGEventSource(stateID: CGEventSourceStateID.hidSystemState) let cmdd = CGEvent(keyboardEventSource: src, virtualKey: 0x38, keyDown: true) let cmdu = CGEvent(keyboardEventSource: src, virtualKey: 0x38, keyDown: false) let spcd = CGEvent(keyboardEventSource: src, virtualKey: 0x31, keyDown: true) let spcu = CGEvent(keyboardEventSource: src, virtualKey: 0x31, keyDown: false) spcd?.flags = CGEventFlags.maskCommand; let loc = CGEventTapLocation.cghidEventTap cmdd?.post(tap: loc) spcd?.post(tap: … Read more

Android simulate key press

You can use instrumentation, ie following code called from onCreate of your activity will cause menu to be opened and closed multiple times: new Thread(new Runnable() { @Override public void run() { try { Instrumentation inst = new Instrumentation(); for ( int i = 0; i < 10; ++i ) { inst.sendKeyDownUpSync(KeyEvent.KEYCODE_MENU); Thread.sleep(2000); inst.sendKeyDownUpSync(KeyEvent.KEYCODE_BACK); Thread.sleep(2000); … Read more

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