Removing the delay after KeyDown event?

The answer in the proposed duplicate is incorrect, unfortunately. It doesn’t ignore repeated KeyDown events, and so will gradually increase the “delta” value in the direction being handled by each key case. It also doesn’t respond to the keypress immediately (i.e. no action happens until the first timer tick). This answer to Holding Arrow Keys … Read more

How to use pygame.KEYDOWN to execute something every time through a loop while the key is held down?

Use pygame.KEYDOWN and pygame.KEYUP to detect if a key is physically pressed down or released. You can activate keyboard repeat by using pygame.key.set_repeat to generate multiple pygame.KEYDOWN events when a key is held down, but that’s rarely a good idea. Instead, you can use pygame.key.get_pressed() to check if a key is currently held down: while … Read more

Cancel the keydown in HTML

If you’re only interested in the example keys you mentioned, the keydown event will do, except for older, pre-Blink versions of Opera (up to and including version 12, at least) where you’ll need to cancel the keypress event. It’s much easier to reliably identify non-printable keys in the keydown event than the keypress event, so … Read more

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