What does the Tiler Utilization statistic mean in the iPhone OpenGL ES instrument?
The Tiler Utilization and Renderer Utilization percentages measure the duty cycle of the vertex and fragment processing hardware, respectively. On the MBX, Tiler Utilization typically scales with the amount of vertex data being sent to the GPU (in terms of both the number of vertices and the size of the attributes sent per-vertex), and Fragment … Read more