Java Main Game Loop

Eventually you’ll want to move to something like LWJGL, but let me stress, keep doing what you’re doing here for now. It will teach you fundamentals. Good job on your loop. Looks nice, let me offer a few pointers: Repaint will not render the screen immediately. It tells the RepaintManager to render when its ready. … Read more

Component based game engine design [closed]

Update 2013-01-07: If you want to see a good mix of component-based game engine with the (in my opinion) superior approach of reactive programming take a look at the V-Play engine. It very well integrates QTs QML property binding functionality. We did some research on CBSE in games at our university and I collected some … Read more