The standard blending equation is:
out = alpha * new + (1 - alpha) * old
Where out
, new
and old
are RGB colors, and alpha
is a floating point number in the range [0,1].
So, you have (for red):
240 = 0.1 * newR + 0.9 * 255
Solving for newR
, we get:
newR = (240 - 0.9 * 255) / 0.1
which evaluates to 105. Repeat for the other components, and you’re done.