Multiple transparent textures on the same mesh face in Three.js
Use ShaderMaterial and set both textures as uniforms, and then blend them within shader. I made this example: http://abstract-algorithm.com/three_sh/ and that really should be enough. So, you make ShaderMaterial: var vertShader = document.getElementById(‘vertex_shh’).innerHTML; var fragShader = document.getElementById(‘fragment_shh’).innerHTML; var attributes = {}; // custom attributes var uniforms = { // custom uniforms (your textures) tOne: { … Read more