I’ll first give you the code and then explain it a bit:
// direction vectors
const int dx[] = {+1, 0, -1, 0};
const int dy[] = {0, +1, 0, -1};
// matrix dimensions
int row_count;
int col_count;
// the input matrix
int m[MAX][MAX];
// the labels, 0 means unlabeled
int label[MAX][MAX];
void dfs(int x, int y, int current_label) {
if (x < 0 || x == row_count) return; // out of bounds
if (y < 0 || y == col_count) return; // out of bounds
if (label[x][y] || !m[x][y]) return; // already labeled or not marked with 1 in m
// mark the current cell
label[x][y] = current_label;
// recursively mark the neighbors
for (int direction = 0; direction < 4; ++direction)
dfs(x + dx[direction], y + dy[direction], current_label);
}
void find_components() {
int component = 0;
for (int i = 0; i < row_count; ++i)
for (int j = 0; j < col_count; ++j)
if (!label[i][j] && m[i][j]) dfs(i, j, ++component);
}
This is a common way of solving this problem.
The direction vectors are just a nice way to find the neighboring cells (in each of the four directions).
The dfs function performs a depth-first-search of the grid. That simply means it will visit all the cells reachable from the starting cell. Each cell will be marked with current_label
The find_components function goes through all the cells of the grid and starts a component labeling if it finds an unlabeled cell (marked with 1).
This can also be done iteratively using a stack.
If you replace the stack with a queue, you obtain the bfs or breadth-first-search.