Animating Multiple Markers

If you want to animate multiple markers you will have to change the animate and startAnimation functions to handle multiple markers (probably make all the variables into arrays).

example

code snippet:

var map;
  var directionDisplay;
  var directionsService;
  var stepDisplay;
 
  var position;
  var marker = [];
  var polyline = [];
  var poly2 = [];
  var poly = null;
  var startLocation = [];
  var endLocation = [];
  var timerHandle = [];
    
  
  var speed = 0.000005, wait = 1;
  var infowindow = null;
  
  var myPano;   
  var panoClient;
  var nextPanoId;
  
  var startLoc = new Array();
  startLoc[0] = 'rio claro, trinidad';
  startLoc[1] = 'preysal, trinidad';
  startLoc[2] = 'san fernando, trinidad';
  startLoc[3] = 'couva, trinidad';

  var endLoc = new Array();
  endLoc[0] = 'princes town, trinidad';
  endLoc[1] = 'tabaquite, trinidad';
  endLoc[2] = 'mayaro, trinidad';
  endLoc[3] = 'arima, trinidad';


  var Colors = ["#FF0000", "#00FF00", "#0000FF"];


function initialize() {  

  infowindow = new google.maps.InfoWindow(
    { 
      size: new google.maps.Size(150,50)
    });

    var myOptions = {
      zoom: 10,
      mapTypeId: google.maps.MapTypeId.ROADMAP
    }
    map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);

    address="Trinidad and Tobago"
    geocoder = new google.maps.Geocoder();
    geocoder.geocode( { 'address': address}, function(results, status) {
     map.fitBounds(results[0].geometry.viewport);

    }); 
  // setRoutes();
  } 


function createMarker(latlng, label, html) {
// alert("createMarker("+latlng+","+label+","+html+","+color+")");
    var contentString = '<b>'+label+'</b><br>'+html;
    var marker = new google.maps.Marker({
        position: latlng,
        map: map,
        title: label,
        zIndex: Math.round(latlng.lat()*-100000)<<5
        });
        marker.myname = label;


    google.maps.event.addListener(marker, 'click', function() {
        infowindow.setContent(contentString); 
        infowindow.open(map,marker);
        });
    return marker;
}  

function setRoutes(){   

    var directionsDisplay = new Array();

    for (var i=0; i< startLoc.length; i++){

    var rendererOptions = {
        map: map,
        suppressMarkers : true,
        preserveViewport: true
    }
    directionsService = new google.maps.DirectionsService();

    var travelMode = google.maps.DirectionsTravelMode.DRIVING;  

    var request = {
        origin: startLoc[i],
        destination: endLoc[i],
        travelMode: travelMode
    };  

        directionsService.route(request,makeRouteCallback(i,directionsDisplay[i]));

    }   


    function makeRouteCallback(routeNum,disp){
        if (polyline[routeNum] && (polyline[routeNum].getMap() != null)) {
         startAnimation(routeNum);
         return;
        }
        return function(response, status){
          
          if (status == google.maps.DirectionsStatus.OK){

            var bounds = new google.maps.LatLngBounds();
            var route = response.routes[0];
            startLocation[routeNum] = new Object();
            endLocation[routeNum] = new Object();


            polyline[routeNum] = new google.maps.Polyline({
            path: [],
            strokeColor: '#FFFF00',
            strokeWeight: 3
            });

            poly2[routeNum] = new google.maps.Polyline({
            path: [],
            strokeColor: '#FFFF00',
            strokeWeight: 3
            });     


            // For each route, display summary information.
            var path = response.routes[0].overview_path;
            var legs = response.routes[0].legs;


            disp = new google.maps.DirectionsRenderer(rendererOptions);     
            disp.setMap(map);
            disp.setDirections(response);


            //Markers               
            for (i=0;i<legs.length;i++) {
              if (i == 0) { 
                startLocation[routeNum].latlng = legs[i].start_location;
                startLocation[routeNum].address = legs[i].start_address;
                // marker = google.maps.Marker({map:map,position: startLocation.latlng});
                marker[routeNum] = createMarker(legs[i].start_location,"start",legs[i].start_address,"green");
              }
              endLocation[routeNum].latlng = legs[i].end_location;
              endLocation[routeNum].address = legs[i].end_address;
              var steps = legs[i].steps;

              for (j=0;j<steps.length;j++) {
                var nextSegment = steps[j].path;                
                var nextSegment = steps[j].path;

                for (k=0;k<nextSegment.length;k++) {
                    polyline[routeNum].getPath().push(nextSegment[k]);
                    //bounds.extend(nextSegment[k]);
                }

              }
            }

         }       

         polyline[routeNum].setMap(map);
         //map.fitBounds(bounds);
         startAnimation(routeNum);  

    } // else alert("Directions request failed: "+status);

  }

}

    var lastVertex = 1;
    var stepnum=0;
    var step = 50; // 5; // metres
    var tick = 100; // milliseconds
    var eol= [];
//----------------------------------------------------------------------                
 function updatePoly(i,d) {
 // Spawn a new polyline every 20 vertices, because updating a 100-vertex poly is too slow
    if (poly2[i].getPath().getLength() > 20) {
          poly2[i]=new google.maps.Polyline([polyline[i].getPath().getAt(lastVertex-1)]);
          // map.addOverlay(poly2)
        }

    if (polyline[i].GetIndexAtDistance(d) < lastVertex+2) {
        if (poly2[i].getPath().getLength()>1) {
            poly2[i].getPath().removeAt(poly2[i].getPath().getLength()-1)
        }
            poly2[i].getPath().insertAt(poly2[i].getPath().getLength(),polyline[i].GetPointAtDistance(d));
    } else {
        poly2[i].getPath().insertAt(poly2[i].getPath().getLength(),endLocation[i].latlng);
    }
 }
//----------------------------------------------------------------------------

function animate(index,d) {
   if (d>eol[index]) {

      marker[index].setPosition(endLocation[index].latlng);
      return;
   }
    var p = polyline[index].GetPointAtDistance(d);

    //map.panTo(p);
    marker[index].setPosition(p);
    updatePoly(index,d);
    timerHandle[index] = setTimeout("animate("+index+","+(d+step)+")", tick);
}

//-------------------------------------------------------------------------

function startAnimation(index) {
        if (timerHandle[index]) clearTimeout(timerHandle[index]);
        eol[index]=polyline[index].Distance();
        map.setCenter(polyline[index].getPath().getAt(0));

        poly2[index] = new google.maps.Polyline({path: [polyline[index].getPath().getAt(0)], strokeColor:"#FFFF00", strokeWeight:3});

        timerHandle[index] = setTimeout("animate("+index+",50)",2000);  // Allow time for the initial map display
}

//----------------------------------------------------------------------------    
google.maps.event.addDomListener(window,'load',initialize);

//src="http://www.geocodezip.com/scripts/v3_epoly.js"
/*********************************************************************\
*                                                                     *
* epolys.js                                          by Mike Williams *
* updated to API v3                                  by Larry Ross    *
*                                                                     *
* A Google Maps API Extension                                         *
*                                                                     *
* Adds various Methods to google.maps.Polygon and google.maps.Polyline *
* .Distance()       returns the length of the poly path               *
*                                                                     *
* .GetPointAtDistance() returns a GLatLng at the specified distance   *
*                   along the path.                                   *
*                   The distance is specified in metres               *
*                   Reurns null if the path is shorter than that      *
*                                                                     *
* .GetPointsAtDistance() returns an array of GLatLngs at the          *
*                   specified interval along the path.                *
*                   The distance is specified in metres               *
*                                                                     *
\*********************************************************************/
// === first support methods that don't (yet) exist in v3
google.maps.LatLng.prototype.distanceFrom = function(newLatLng) {
  var EarthRadiusMeters = 6378137.0; // meters
  var lat1 = this.lat();
  var lon1 = this.lng();
  var lat2 = newLatLng.lat();
  var lon2 = newLatLng.lng();
  var dLat = (lat2-lat1) * Math.PI / 180;
  var dLon = (lon2-lon1) * Math.PI / 180;
  var a = Math.sin(dLat/2) * Math.sin(dLat/2) +
    Math.cos(lat1 * Math.PI / 180 ) * Math.cos(lat2 * Math.PI / 180 ) *
    Math.sin(dLon/2) * Math.sin(dLon/2);
  var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
  var d = EarthRadiusMeters * c;
  return d;
}

google.maps.LatLng.prototype.latRadians = function() {
  return this.lat() * Math.PI/180;
}

google.maps.LatLng.prototype.lngRadians = function() {
  return this.lng() * Math.PI/180;
}

// === A method which returns the length of a path in metres ===
google.maps.Polyline.prototype.Distance = function() {
  var dist = 0;
  for (var i=1; i < this.getPath().getLength(); i++) {
    dist += this.getPath().getAt(i).distanceFrom(this.getPath().getAt(i-1));
  }
  return dist;
}
// === A method which returns a GLatLng of a point a given distance along the path ===
// === Returns null if the path is shorter than the specified distance ===
google.maps.Polyline.prototype.GetPointAtDistance = function(metres) {
  // some awkward special cases
  if (metres == 0) return this.getPath().getAt(0);
  if (metres < 0) return null;
  if (this.getPath().getLength() < 2) return null;
  var dist=0;
  var olddist=0;
  for (var i=1; (i < this.getPath().getLength() && dist < metres); i++) {
    olddist = dist;
    dist += this.getPath().getAt(i).distanceFrom(this.getPath().getAt(i-1));
  }
  if (dist < metres) {
    return null;
  }
  var p1= this.getPath().getAt(i-2);
  var p2= this.getPath().getAt(i-1);
  var m = (metres-olddist)/(dist-olddist);
  return new google.maps.LatLng( p1.lat() + (p2.lat()-p1.lat())*m, p1.lng() + (p2.lng()-p1.lng())*m);
}

// === A method which returns an array of GLatLngs of points a given interval along the path ===
google.maps.Polyline.prototype.GetPointsAtDistance = function(metres) {
  var next = metres;
  var points = [];
  // some awkward special cases
  if (metres <= 0) return points;
  var dist=0;
  var olddist=0;
  for (var i=1; (i < this.getPath().getLength()); i++) {
    olddist = dist;
    dist += this.getPath().getAt(i).distanceFrom(this.getPath().getAt(i-1));
    while (dist > next) {
      var p1= this.getPath().getAt(i-1);
      var p2= this.getPath().getAt(i);
      var m = (next-olddist)/(dist-olddist);
      points.push(new google.maps.LatLng( p1.lat() + (p2.lat()-p1.lat())*m, p1.lng() + (p2.lng()-p1.lng())*m));
      next += metres;    
    }
  }
  return points;
}

// === A method which returns the Vertex number at a given distance along the path ===
// === Returns null if the path is shorter than the specified distance ===
google.maps.Polyline.prototype.GetIndexAtDistance = function(metres) {
  // some awkward special cases
  if (metres == 0) return this.getPath().getAt(0);
  if (metres < 0) return null;
  var dist=0;
  var olddist=0;
  for (var i=1; (i < this.getPath().getLength() && dist < metres); i++) {
    olddist = dist;
    dist += this.getPath().getAt(i).distanceFrom(this.getPath().getAt(i-1));
  }
  if (dist < metres) {return null;}
  return i;
}
html{height:100%;}
body{height:100%;margin:0px;font-family: Helvetica,Arial;}
<script type="text/javascript" src="https://maps.google.com/maps/api/js?key=AIzaSyCkUOdZ5y7hMm0yrcCQoCvLwzdM6M8s5qk"></script>


<div id="tools">

    <button onclick="setRoutes();">Start</button>

</div>

<div id="map_canvas" style="width:100%;height:100%;"></div>

Leave a Comment

tech