HTML
<img id="imageid" src="https://www.google.de/images/srpr/logo11w.png">
JavaScript
function getBase64Image(img) {
var canvas = document.createElement("canvas");
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
var dataURL = canvas.toDataURL("image/png");
return dataURL.replace(/^data:image\/(png|jpg);base64,/, "");
}
var base64 = getBase64Image(document.getElementById("imageid"));
This method requires the canvas element, which is perfectly supported.
- The MDN reference of
HTMLCanvasElement.toDataURL()
. - And the official W3C documentation.