The documentation explains (in the “Remarks” section) that there is a conceptual difference between instantiating a Mutex object (which does not, in fact, do anything special as far as synchronization goes) and acquiring a Mutex (using WaitOne
). Note that:
WaitOne
returns a boolean, meaning that acquiring a Mutex can fail (timeout) and both cases must be handled- When
WaitOne
returnstrue
, then the calling thread has acquired the Mutex and must callReleaseMutex
, or else the Mutex will become abandoned - When it returns
false
, then the calling thread must not callReleaseMutex
So, there’s more to Mutexes than instantiation. As for whether you should use using
anyway, let’s take a look at what Dispose
does (as inherited from WaitHandle
):
protected virtual void Dispose(bool explicitDisposing)
{
if (this.safeWaitHandle != null)
{
this.safeWaitHandle.Close();
}
}
As we can see, the Mutex is not released, but there is some cleanup involved, so sticking with using
would be a good approach.
As to how you should proceed, you can of course use a try/finally
block to make sure that, if the Mutex is acquired, that it gets properly released. This is likely the most straightforward approach.
If you really don’t care about the case where the Mutex fails to be acquired (which you haven’t indicated, since you pass a TimeSpan
to WaitOne
), you could wrap Mutex
in your own class that implements IDisposable
, acquire the Mutex in the constructor (using WaitOne()
with no arguments), and release it inside Dispose
. Although, I probably wouldn’t recommend this, as this would cause your threads to wait indefinitely if something goes wrong, and regardless there are good reasons for explicitly handling both cases when attempting an acquire, as mentioned by @HansPassant.