Tcp packets using QTcpSocket

If a large amount of data is sent, the packet can arrive in separate parts. Alternatively, multiple messages can be received in one readyRead slot.

It’s good practice to control this by setting the first byte(s) to the number of bytes that will be sent. Then, in readyRead, you read the first bytes and append the data to a buffer until the expected amount of data has been received.

In receiving data, this also means that if multiple messages are received in one call to readyRead(), you can know where the first message ends and the next one begins.

Here’s an example of a client that receives data in a readyRead function()

void MyClass::readyRead()
{
    // m_pConnection is a QTcpSocket

    while(m_pConnection->bytesAvailable())
    {
        QByteArray buffer;

        int dataSize;
        m_pConnection->read((char*)&dataSize, sizeof(int));
        buffer = m_pConnection->read(dataSize);

        while(buffer.size() < dataSize) // only part of the message has been received
        {
            m_pConnection->waitForReadyRead(); // alternatively, store the buffer and wait for the next readyRead()
            buffer.append(m_pConnection->read(dataSize - buffer.size())); // append the remaining bytes of the message
        }

        QString msg(buffer); // data in this case is JSON, so we can use a QString
        emit Log(QString("\tMessage Received: %1").arg(msg));

        // Do something with the message
        ProcessMessage(msg);
    }
}

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