WebGL / Three.js – Particles colored by texture flicker erratically while moving camera
The issue is you’re pointing at the edges between texels. These lines geoX.push(tx / imageSize); geoY.push(1.0 – ty / imageSize); // flip y compute the exact edge between texels. What I mean by that is lets say imageSize is 4 texels and lets say tx and ty go from 0 to 3 Your texture coordinates … Read more