How do I use the Decorator Pattern with Unity without explicitly specifying every parameter in the InjectionConstructor
Another approach, thanks to a suggestion from @DarkSquirrel42, is to use an InjectionFactory. The downside is that the code still needs updating every time a new constructor parameter is added to something in the chain. The advantages are much easier to understand code, and only a single registration into the container. Func<IUnityContainer,object> createChain = container … Read more