Android Treeview
I had the same issue. You can check out my implementation AndroidTreeView. Its N-level tree. Custom style for nodes Save state after rotation
I had the same issue. You can check out my implementation AndroidTreeView. Its N-level tree. Custom style for nodes Save state after rotation
@BryanOkley shared that one cannot change the color of an individual cell in ttk.Treeview. So I explored using tk.Canvas() and tk.Canvas.create_text() to create the illusion of changing the color of a selected cell in a ttk.Treeview() widget. I was fortunate to come by j08lue/ttkcalendar.py which had the same objective and I adapted from it. My … Read more
I think this should get you started. I created a MyObject class to mimic your object . public class MyObject { public int Id; public int ParentId; public string Name; } Here is a method to recursivley add tree view nodes based on the list. protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { … Read more
I had this same issue a few months ago. From the tk docs: You can assign a list of tags to each item using the “tags” item configuration option (again, when creating the item or later on). Tag configuration options can then be specified, which will then apply to all items having that tag. Basically, … Read more
There are a number of sample controls to be found around the web: TreeViewAdv for .Net TreeView with Columns ContainerListView and TreeListView But the all-time favorite is probably the ObjectListView, which provides an expandable, multi-column ListView, along with many other incredibly handy features:
This code should do the trick public static class Extensions { public static IEnumerable<T> GetRecursively<T>(this IEnumerable collection, Func<T, IEnumerable> selector) { foreach (var item in collection.OfType<T>()) { yield return item; IEnumerable<T> children = selector(item).GetRecursively(selector); foreach (var child in children) { yield return child; } } } } Here’s an example of how to use it … Read more
The Begin/EndUpdate() methods were not designed to eliminate flicker. Getting flicker at EndUpdate() is inevitable, it repaints the control. They were designed to speed-up adding a bulk of nodes, that will be slow by default since every single item causes a repaint. You made it a lot worse by putting them inside the for loop, … Read more
Adding to @Sheridan’s answer This isn’t a 100% accurate but should get you pretty close (it’s using the colors from GridView which is pretty close to Windows Explorer) <TreeView …> <TreeView.Resources> <LinearGradientBrush x:Key=”{x:Static SystemColors.HighlightBrushKey}” EndPoint=”0,1″ StartPoint=”0,0″> <GradientStop Color=”#FFD9F4FF” Offset=”0″/> <GradientStop Color=”#FF9BDDFB” Offset=”1″/> </LinearGradientBrush> <LinearGradientBrush x:Key=”{x:Static SystemColors.ControlBrushKey}” EndPoint=”0,1″ StartPoint=”0,0″> <GradientStop Color=”#FFEEEDED” Offset=”0″/> <GradientStop Color=”#FFDDDDDD” Offset=”1″/> </LinearGradientBrush> … Read more
Don’t use nested loops, but go for an recursive solution like: void ListNodes( TreeNode node ) { foreach( var subnode in node.Nodes ) { ListNodes( subnode ); } // Print out node } Call this function for your root node. For your additional question: check the FullPath property.
In the code you’ve shown, you are handling the drawing yourself for all of the nodes whose type is either 5 or 6. For the rest of the types, you’re simply allowing the system to draw the nodes in the default way. That’s why they all have the lines as expected, but the ones you’re … Read more