Difference between static function and singleton class in swift [closed]

Sure this sounds confusing and can be debated. However, from the best practices i can put some suggestions. Singleton is usually used to create a resource intensive and one timer initialisation for instance: a database connector, login handler and such. Utility class are classes that only have static functions and variables. It should not deal … Read more

When would the garbage collector erase an instance of an object that uses Singleton pattern?

There’s a static reference to a singleton, so it won’t be eligible for garbage collection until the classloader is eligible for garbage collection. You can’t force any object to be garbage collected; you can request that the garbage collector runs with System.gc() but it’s only a request. If you really want to make a “singleton” … Read more

Multiple instances of singleton across shared libraries on Linux

First, you should generally use -fPIC flag when building shared libraries. Not using it “works” on 32-bit Linux, but would fail on 64-bit one with an error similar to: /usr/bin/ld: /tmp/ccUUrz9c.o: relocation R_X86_64_32 against `.rodata’ can not be used when making a shared object; recompile with -fPIC Second, your program will work as you expect … Read more

Using RequireJS, how do I pass in global objects or singletons around?

You would make that a module-level variable. For example, // In foo.js define(function () { var theFoo = {}; return { getTheFoo: function () { return theFoo; } }; }); // In bar.js define([“./foo”], function (foo) { var theFoo = foo.getTheFoo(); // save in convenience variable return { setBarOnFoo: function () { theFoo.bar = “hello”; … Read more

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