Creating lowpass filter in SciPy – understanding methods and units

A few comments: The Nyquist frequency is half the sampling rate. You are working with regularly sampled data, so you want a digital filter, not an analog filter. This means you should not use analog=True in the call to butter, and you should use scipy.signal.freqz (not freqs) to generate the frequency response. One goal of … Read more

Intuitive understanding of 1D, 2D, and 3D convolutions in convolutional neural networks [closed]

I want to explain with picture from C3D. In a nutshell, convolutional direction & output shape is important! ↑↑↑↑↑ 1D Convolutions – Basic ↑↑↑↑↑ just 1-direction (time-axis) to calculate conv input = [W], filter = [k], output = [W] ex) input = [1,1,1,1,1], filter = [0.25,0.5,0.25], output = [1,1,1,1,1] output-shape is 1D array example) graph … Read more

Creating sine or square wave in C#

This lets you give frequency, duration, and amplitude, and it is 100% .NET CLR code. No external DLL’s. It works by creating a WAV-formatted MemoryStream which is like creating a file in memory only, without storing it to disk. Then it plays that MemoryStream with System.Media.SoundPlayer. using System; using System.Collections.Generic; using System.IO; using System.Linq; using … Read more

How to detect the BPM of a song in php [closed]

This is challenging to explain in a single StackOverflow post. In general, the simplest beat-detection algorithms work by locating peaks in sound energy, which is easy to detect. More sophisticated methods use comb filters and other statistical/waveform methods. For a detailed explication including code samples, check this GameDev article out.

Peak signal detection in realtime timeseries data

Robust peak detection algorithm (using z-scores) I came up with an algorithm that works very well for these types of datasets. It is based on the principle of dispersion: if a new datapoint is a given x number of standard deviations away from some moving mean, the algorithm signals (also called z-score). The algorithm is … Read more

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