YUV to RGB conversion by fragment shader
I don’t know if you solved your problem. I used your code and I solved in this mode. public class MyRenderer implements Renderer{ public static final int recWidth = Costanti.recWidth; public static final int recHeight = Costanti.recHeight; private static final int U_INDEX = recWidth*recHeight; private static final int V_INDEX = recWidth*recHeight*5/4; private static final int … Read more