ARKit – What do the different columns in Transform Matrix represent?

ARKit, RealityKit and SceneKit frameworks use 4 x 4 Transformation Matrices to translate, rotate, scale and shear 3D objects (just like simd_float4x4 matrix type). Let’s see how these matrices look like. In 3D Graphics we often use a 4×4 Matrix with 16 useful elements. The Identity 4×4 Matrix is as following: Between those sixteen elements … Read more

RealityKit vs SceneKit vs Metal – High-Quality Rendering

Updated: October 08, 2022. TL;DR This post is not only about RealityKit, SceneKit & Metal, but also about related APIs and USD files. RealityKit 2.0 RealityKit (and RealityFoundation) is the youngest SDK in Apple family of rendering technologies. This high-level framework was released in 2019. RealityKit is made for AR / VR projects, has simplified … Read more

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