How create a camera on PyOpenGL that can do “perspective rotations” on mouse movements?

You can use glRotate to rotate around an axis, by an amount which is given by the relative mouse movement (pygame.mouse.get_rel()): mouseMove = pygame.mouse.get_rel() glRotatef(mouseMove[0]*0.1, 0.0, 1.0, 0.0) But that won’t satisfy you, because the solution won’t work any more, if the mouse leaves the window. You’ve to center the mouse in the middle of … Read more

Python – No handlers could be found for logger “OpenGL.error”

Looks like OpenGL is trying to report some error on Win2003, however you’ve not configured your system where to output logging info. You can add the following to the beginning of your program and you’ll see details of the error in stderr. import logging logging.basicConfig() Checkout documentation on logging module to get more config info, … Read more

PyOpenGL how do I import an obj file?

Set the keyword argument collect_faces = True, when you read the Wavefront .obj file. That causes that triangle face data are collected for every mesh.: (See PyWavefront) scene = pywavefront.Wavefront(‘Handgun_obj.obj’, collect_faces=True) Compute the scene box. The vertices are contained in scene.vertices. Each vertex is tuple with 3 components (x, y, z coordinate): scene_box = (scene.vertices[0], … Read more

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