How to speed up A* algorithm at large spatial scales?
Was curious so I tested mine A* and here is mine result Maze 1280 x 800 x 32 bit pixels as you can see it took ~23ms no multithreading (AMD 3.2GHz) C++ 32bit app (BDS2006 Turbo C++ or Borland C++ builder 2006 if you like) the slowest path I found was ~44ms (fill almost whole … Read more