Graphics.DrawString vs TextRenderer.DrawText?Which can Deliver Better Quality

i’m going to cross-post my answer from over here, just so that the information gets around. There are two ways of drawing text in .NET: GDI+: graphics.MeasureString and graphics.DrawString GDI: TextRenderer.MeasureText and TextRenderer.DrawText In .NET 1.1 everything used GDI+ for text rendering. But there were some problems: There are some performance issues caused by the … Read more

How to find the actual printable area? (PrintDocument)

Your question lacks a little clarity as to what the “best” rectangle is. I’m going to assume you mean the largest rectangle that will be 100% visible when printed. So lets start by making sure we understand what the print document graphics object “origins” are and how the OriginAtMargins property affects this origin. OriginAtMargins – … Read more

Hiding unwanted properties in custom controls

From code, the closest you can do it to hide it, and perhaps make it a pain to call directly – note that even when hidden it is callable, and none of this will work past a cast: // about the closest you can do, but not really an answer [Browsable(false), EditorBrowsable(EditorBrowsableState.Never)] [Obsolete(“just cast me … Read more

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