What is the difference between launch/join and async/await in Kotlin coroutines

launch is used to fire and forget coroutine. It is like starting a new thread. If the code inside the launch terminates with exception, then it is treated like uncaught exception in a thread — usually printed to stderr in backend JVM applications and crashes Android applications. join is used to wait for completion of … Read more

Unity – need to return value only after coroutine finishes

Functions don’t wait for coroutines before return, however you could use an Action to give some kind of return. Put this in your Start function WWW www = new WWW(“http://google.com”); StartCoroutine(WaitForRequest(www,(status)=>{ print(status.ToString()); })); and add this. private IEnumerator WaitForRequest(WWW www,Action<int> callback) { int tempInt = 0; yield return www; if (string.IsNullOrEmpty(www.error)) { if(!string.IsNullOrEmpty(www.text)) { tempInt … Read more