Instead of blocking on get()
, you should publish()
intermediate results and process()
them on the EDT, for example.
Addendum: It looks like you’re trying to simulate flame using a fractal approach. Because this may be computationally expensive, it may be useful to construct the image as a TexturePaint
, which can be used to fill any Shape
in a Graphics
context. In the example, a SwingWorker<TexturePaint, TexturePaint>
publishes a simple sequence of frames at an artificial rate of ~25Hz. Because process()
executes on the EDT, it’s safe to reference each new paint in updating the TexturePanel
.
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.awt.image.WritableRaster;
import java.util.List;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingWorker;
/**
* @see https://stackoverflow.com/a/16880714/230513
*/
public class HeatTest {
private static final int N = 256;
private TexturePanel p = new TexturePanel();
private void display() {
JFrame f = new JFrame("HeatTest");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(p);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
new HeatWorker().execute();
}
private class TexturePanel extends JPanel {
private TexturePaint paint;
public void setTexture(TexturePaint tp) {
this.paint = tp;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setPaint(paint);
g2d.fillRect(0, 0, getWidth(), getHeight());
}
@Override
public Dimension getPreferredSize() {
return new Dimension(N, N);
}
}
private class HeatWorker extends SwingWorker<TexturePaint, TexturePaint> {
private final Random random = new Random();
@Override
protected TexturePaint doInBackground() throws Exception {
BufferedImage image = new BufferedImage(N, N, BufferedImage.TYPE_INT_ARGB);
TexturePaint paint = new TexturePaint(image, new Rectangle(N, N));
int[] iArray = {0, 0, 0, 255};
while (true) {
WritableRaster raster = image.getRaster();
for (int row = 0; row < N; row++) {
for (int col = 0; col < N; col++) {
iArray[0] = 255;
iArray[1] = (int) (128 + 32 * random.nextGaussian());
iArray[2] = 0;
raster.setPixel(col, row, iArray);
}
}
publish(paint);
Thread.sleep(40); // ~25 Hz
}
}
@Override
protected void process(List<TexturePaint> list) {
for (TexturePaint paint : list) {
p.setTexture(paint);
p.repaint();
}
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new HeatTest().display();
}
});
}
}