There are certain cases where you must use a trailing return type. Most notably, a lambda return type, if specified, must be specified via a trailing return type. Also, if your return type utilizes a decltype
that requires that the argument names are in scope, a trailing return type must be used (however, one can usually use declval<T>
to work around this latter issue).
The trailing return type does have some other minor advantages. For example, consider a non-inline member function definition using the traditional function syntax:
struct my_awesome_type
{
typedef std::vector<int> integer_sequence;
integer_sequence get_integers() const;
};
my_awesome_type::integer_sequence my_awesome_type::get_integers() const
{
// ...
}
Member typedefs are not in scope until after the name of the class appears before ::get_integers
, so we have to repeat the class qualification twice. If we use a trailing return type, we don’t need to repeat the name of the type:
auto my_awesome_type::get_integers() const -> integer_sequence
{
// ...
}
In this example, it’s not such a big deal, but if you have long class names or member functions of class templates that are not defined inline, then it can make a big difference in readability.
In his “Fresh Paint” session at C++Now 2012, Alisdair Meredith pointed out that if you use trailing return types consistently, the names of all of your functions line up neatly:
auto foo() -> int;
auto bar() -> really_long_typedef_name;
I’ve used trailing return types everywhere in CxxReflect, so if you’re looking for an example of how code looks using them consistently, you can take a look there (e.g, the type
class).