My best guess to show an overlay widget, is convert the widget to a window, resize it to it’s contents and move them to the desired position manually.
MainWindow Example, showing the overlay widget in the center of the video widget:
Mwindow::Mwindow()
{
widget = new Widget(this);
}
void Mwindow::widgetSizeMove()
{
if (widget->width() <= videoWidget->width() && widget->height() <= videoWidget->height())
{
widget->setWindowOpacity(1); // Show the widget
QPoint p = videoWidget->mapToGlobal(videoWidget->pos());
int x = p.x() + (videoWidget->width() - widget->width()) / 2;
int y = p.y() + (videoWidget->height() - widget->height()) / 2;
widget->move(x, y);
widget->raise();
}
else
{
widget->setWindowOpacity(0); // Hide the widget
}
}
bool Mwindow::event(QEvent *event)
{
switch (event->type())
{
case QEvent::Show:
widget->show();
QTimer::singleShot(50, this, SLOT(widgetSizeMove()));
//Wait until the Main Window be shown
break;
case QEvent::WindowActivate:
case QEvent::Resize:
case QEvent::Move:
widgetSizeMove();
break;
default:
break;
}
return QMainWindow::event(event);
}
Widget Example:
Widget::Widget(QWidget *parent) : QWidget(parent)
{
setWindowFlags(Qt::Window | Qt::FramelessWindowHint);
setAttribute(Qt::WA_NoSystemBackground);
setAttribute(Qt::WA_TranslucentBackground);
setAttribute(Qt::WA_PaintOnScreen);
setAttribute(Qt::WA_TransparentForMouseEvents);
}
void Widget::paintEvent(QPaintEvent*)
{
QPainter p(this);
QString text = "Some foo goes here";
QFontMetrics metrics(p.font());
resize(metrics.size(0, text));
p.drawText(rect(), Qt::AlignCenter, text);
}
Example when showing a video with LibVLC: