Also see Jurgeon D’s answer on Kinect SDK player detection, as it deals with skeleton index. @Fixus is also right in that you could use a ID. But if you mean more than 2 people are detected, then only one is detected, that is not programming, that is in the Kinect’s hardware and @FelixK. was right.
Skeletal Index
void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
SkeletonFrame sf = e.SkeletonFrame;
//check which skeletons in array are active and
// use that array indexes for player index
SkeletonData player1 = sf.Skeletons[playerIndex1];
SkeletonData player2 = sf.Skeletons[playerIndex2];
}
Skeletal IDs
void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
SkeletonFrame sf = e.SkeletonFrame;
if (sf.TrackingState == SkeletalTrackingState.Tracked)
{
int ID1 = sf.TrackingID;
}
Also the code for detecting humans
DepthImageFrame depthFrame;
short[] rawDepthData = new short[depthFrame.PixelDataLength];
depthFrame.CopyPixelDataTo(rawDepthData);
Byte[] pixels = new byte[depthFrame.Height * depthFrame.Width * 4];
int player = rawDepthData[depthIndex] & DepthImageFrame.PlayerIndexBitmask;
if (player > 0)
{
//do something
}