If you use run time dynamic linking (uses LoadLibrary to load the dll) you cannot access the class directly, you need to declare a interface for your class and create a function that returns a instance of this class, like this:
class ISDLConsole
{
public:
virtual void getInfo(int,int) = 0;
virtual void initConsole(char*, char*, SDL_Surface*, int, int, int) = 0;
virtual void sendMsg(char*,int, SDL_Surface*) = 0;
virtual void cls(SDL_Surface*) = 0;
};
class SDLConsole: public ISDLConsole
{
//rest of the code
};
__declspec(dllexport) ISDLConsole *Create()
{
return new SDLConsole();
}
Otherwise, if you link the dll during load time, just use the information provided by icecrime: http://msdn.microsoft.com/en-us/library/a90k134d.aspx