How to self register class instances using the CRTP?

I decided to reopen the question and self answer based on Yakk’s fixes. Seems to be a more common problem (see here for example)

Yakk’s example solved it:

#include <cstdint>

enum class CommandId : uint16_t {
    Command1 ,
    Command2 ,
};


#include <map>
#include <functional>
#include <string>

//#include "CommandId.h"

class Registry
{
public:
    static std::map<CommandId,std::function<void (std::string)>>& 
    GetCommands() {
        static std::map < CommandId, std::function<void(std::string)>> 
        theFunctionRegistry;
        return theFunctionRegistry;
    }
};

// #include "CommandId.h"
// #include "Registry.h"

// The general command execution interface
struct ICommand {
    virtual void Execute(const std::string& data) = 0;
    virtual ~ICommand() {}
};

template<typename Derived, CommandId CmdId>
class CommandBase : public ICommand
{
public:
    virtual ~CommandBase() {}
    void Register() {}
protected:
    // Dummy function to avoid abstract instantiations, should probably throw
    void Execute(const std::string& data) override {
    }

    // Protected constuctor meant for concrete command classes
    CommandBase(int& derivedRef) : derivedRef_(&derivedRef) {}

    // The static member that should perform the registation automagically
    static CommandBase<Derived, CmdId> registryAdder_;

    // This constructor is meant to be accessed from the above static member
    // instantiation only, and just register the lambda function 
    CommandBase() : derivedRef_(nullptr) {
        // Register a lambda function that ususe a concrete Derived instance
        Registry::GetCommands()[CmdId] = [](const std::string& data) {
            Derived derivedInstance;

            CommandBase<Derived, CmdId>* der = static_cast<CommandBase<Derived, CmdId>*>(&derivedInstance);
            // Manipulate the derived instances data and execute
            *(der->derivedRef_) = 42;
            der->Execute(data);
        };
    }

    // Provides access to the derived class instances data members and allows manipulation 
    int* derivedRef_;
};

template<typename Derived, CommandId CmdId>
CommandBase<Derived, CmdId> CommandBase<Derived, CmdId>::registryAdder_;

// #include "CommandBase.h"

class Command1 : public CommandBase<Command1, CommandId::Command1>
{
public:
    typedef CommandBase<Command1, CommandId::Command1> BaseClass;
    friend class CommandBase<Command1, CommandId::Command1>;

public:
    Command1(CommandId) {
        BaseClass::registryAdder_.Register();
    }
    virtual ~Command1() override {}

private:
    Command1() : BaseClass(member_)
    {
        BaseClass::registryAdder_.Register();
    }

    void Execute(const std::string& data) override {

    }
private:
    int member_;
};

// #include "CommandBase.h"

class Command2 : public CommandBase<Command2, CommandId::Command2>
{
public:
    typedef CommandBase<Command2, CommandId::Command2> BaseClass;
    friend class CommandBase<Command2, CommandId::Command2>;

public:
    Command2(CommandId) {
        BaseClass::registryAdder_.Register();
    }
    virtual ~Command2() override {}

private:
    Command2() : BaseClass(member_)
    {
        BaseClass::registryAdder_.Register();
    }

    void Execute(const std::string& data) override {

    }
private:
    int member_;
};

#include <iostream>
//#include "Command1.h"
//#include "Command2.h"
//#include "Registry.h"

int main()
{
    std::cout << "There are " << Registry::GetCommands().size() << " registered commands." << std::endl;
    return 0;
}

One needs to make use of these static instances in the derived classes.

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