How to get a dimension (slice) from a multidimensional array

No. You could of course write a wrapper class that represents a slice, and has an indexer internally – but nothing inbuilt. The other approach would be to write a method that makes a copy of a slice and hands back a vector – it depends whether you want a copy or not.

using System;
static class ArraySliceExt
{
    public static ArraySlice2D<T> Slice<T>(this T[,] arr, int firstDimension)
    {
        return new ArraySlice2D<T>(arr, firstDimension);
    }
}
class ArraySlice2D<T>
{
    private readonly T[,] arr;
    private readonly int firstDimension;
    private readonly int length;
    public int Length { get { return length; } }
    public ArraySlice2D(T[,] arr, int firstDimension)
    {
        this.arr = arr;
        this.firstDimension = firstDimension;
        this.length = arr.GetUpperBound(1) + 1;
    }
    public T this[int index]
    {
        get { return arr[firstDimension, index]; }
        set { arr[firstDimension, index] = value; }
    }
}
public static class Program
{
    static void Main()
    {
        double[,] d = new double[,] { { 1, 2, 3, 4, 5 }, { 5, 4, 3, 2, 1 } };
        var slice = d.Slice(0);
        for (int i = 0; i < slice.Length; i++)
        {
            Console.WriteLine(slice[i]);
        }
    }
}

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