I’ve written this up in a fair amount of detail in an article, but here’s the summary, assuming you’re reasonably happy with delegates themselves:
- An event is just an “add” method and a “remove” method, in the same way that a property is really just a “get” method and a “set” method. (In fact, the CLI allows a “raise/fire” method as well, but C# never generates this.) Metadata describes the event with references to the methods.
- When you declare a field-like event (like your ElementAddedEvent) the compiler generates the methods and a private field (of the same type as the delegate). Within the class, when you refer to ElementAddedEvent you’re referring to the field. Outside the class, you’re referring to the field.
- When anyone subscribes to an event (with the += operator) that calls the add method. When they unsubscribe (with the -= operator) that calls the remove.
-
For field-like events, there’s some synchronization but otherwise the add/remove just call Delegate.Combine/Remove to change the value of the auto-generated field. Both of these operations assign to the backing field – remember that delegates are immutable. In other words, the autogenerated code is very much like this:
// Backing field // The underscores just make it simpler to see what's going on here. // In the rest of your source code for this class, if you refer to // ElementAddedEvent, you're really referring to this field. private EventHandler<EventArgs> __ElementAddedEvent; // Actual event public EventHandler<EventArgs> ElementAddedEvent { add { lock(this) { // Equivalent to __ElementAddedEvent += value; __ElementAddedEvent = Delegate.Combine(__ElementAddedEvent, value); } } remove { lock(this) { // Equivalent to __ElementAddedEvent -= value; __ElementAddedEvent = Delegate.Remove(__ElementAddedEvent, value); } } }
-
The initial value of the generated field in your case is
null
– and it will always becomenull
again if all subscribers are removed, as that is the behaviour of Delegate.Remove. -
If you want a “no-op” handler to subscribe to your event, so as to avoid the nullity check, you can do:
public EventHandler<EventArgs> ElementAddedEvent = delegate {};
The
delegate {}
is just an anonymous method which doesn’t care about its parameters and does nothing.
If there’s anything that’s still unclear, please ask and I’ll try to help!