import AssetsLibrary in your file:
#import <AssetsLibrary/AssetsLibrary.h>
And, in - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
put
// get the ref url
NSURL *refURL = [info valueForKey:UIImagePickerControllerReferenceURL];
// define the block to call when we get the asset based on the url (below)
ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *imageAsset)
{
ALAssetRepresentation *imageRep = [imageAsset defaultRepresentation];
NSLog(@"[imageRep filename] : %@", [imageRep filename]);
};
// get the asset library and fetch the asset based on the ref url (pass in block above)
ALAssetsLibrary* assetslibrary = [[ALAssetsLibrary alloc] init];
[assetslibrary assetForURL:refURL resultBlock:resultblock failureBlock:nil];
so you’ll get the image name in log.
*don’t forget to add existing framework: AssetsLibrary.framework
Steps:
- In the project navigator, select your project
- Select your target
- Select the ‘Build Phases’ tab
- Open ‘Link Binaries With Libraries’ expander
- Click the ‘+’ button
- Select your framework
- (optional) Drag and drop the added framework to the ‘Frameworks’ group
Source:
http://www.raywenderlich.com/forums/viewtopic.php?f=2&p=34901
&
How to “add existing frameworks” in Xcode 4?