Creating a byte array from a stream

While Jon’s answer is correct, he is rewriting code that already exists in CopyTo. So for .Net 4 use Sandip’s solution, but for previous version of .Net use Jon’s answer. Sandip’s code would be improved by use of “using” as exceptions in CopyTo are, in many situations, quite likely and would leave the MemoryStream not disposed.

public static byte[] ReadFully(Stream input)
{
    using (MemoryStream ms = new MemoryStream())
    {
        input.CopyTo(ms);
        return ms.ToArray();
    }
}

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