You can use a really ugly hack to temporary change your array to byte[] using memory manipulation.
This is really fast and efficient as it doesn’t require cloning the data and iterating on it.
I tested this hack in both 32 & 64 bit OS, so it should be portable.
The source + sample usage is maintained at https://gist.github.com/1050703 , but for your convenience I’ll paste it here as well:
public static unsafe class FastArraySerializer
{
[StructLayout(LayoutKind.Explicit)]
private struct Union
{
[FieldOffset(0)] public byte[] bytes;
[FieldOffset(0)] public float[] floats;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
private struct ArrayHeader
{
public UIntPtr type;
public UIntPtr length;
}
private static readonly UIntPtr BYTE_ARRAY_TYPE;
private static readonly UIntPtr FLOAT_ARRAY_TYPE;
static FastArraySerializer()
{
fixed (void* pBytes = new byte[1])
fixed (void* pFloats = new float[1])
{
BYTE_ARRAY_TYPE = getHeader(pBytes)->type;
FLOAT_ARRAY_TYPE = getHeader(pFloats)->type;
}
}
public static void AsByteArray(this float[] floats, Action<byte[]> action)
{
if (floats.handleNullOrEmptyArray(action))
return;
var union = new Union {floats = floats};
union.floats.toByteArray();
try
{
action(union.bytes);
}
finally
{
union.bytes.toFloatArray();
}
}
public static void AsFloatArray(this byte[] bytes, Action<float[]> action)
{
if (bytes.handleNullOrEmptyArray(action))
return;
var union = new Union {bytes = bytes};
union.bytes.toFloatArray();
try
{
action(union.floats);
}
finally
{
union.floats.toByteArray();
}
}
public static bool handleNullOrEmptyArray<TSrc,TDst>(this TSrc[] array, Action<TDst[]> action)
{
if (array == null)
{
action(null);
return true;
}
if (array.Length == 0)
{
action(new TDst[0]);
return true;
}
return false;
}
private static ArrayHeader* getHeader(void* pBytes)
{
return (ArrayHeader*)pBytes - 1;
}
private static void toFloatArray(this byte[] bytes)
{
fixed (void* pArray = bytes)
{
var pHeader = getHeader(pArray);
pHeader->type = FLOAT_ARRAY_TYPE;
pHeader->length = (UIntPtr)(bytes.Length / sizeof(float));
}
}
private static void toByteArray(this float[] floats)
{
fixed(void* pArray = floats)
{
var pHeader = getHeader(pArray);
pHeader->type = BYTE_ARRAY_TYPE;
pHeader->length = (UIntPtr)(floats.Length * sizeof(float));
}
}
}
And the usage is:
var floats = new float[] {0, 1, 0, 1};
floats.AsByteArray(bytes =>
{
foreach (var b in bytes)
{
Console.WriteLine(b);
}
});