The way I did it is to identify the methods that I needed from the original Path class and then simply override those methods as follows:
public class CustomPath extends Path implements Serializable {
private static final long serialVersionUID = -5974912367682897467L;
private ArrayList<PathAction> actions = new ArrayList<CustomPath.PathAction>();
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException{
in.defaultReadObject();
drawThisPath();
}
@Override
public void moveTo(float x, float y) {
actions.add(new ActionMove(x, y));
super.moveTo(x, y);
}
@Override
public void lineTo(float x, float y){
actions.add(new ActionLine(x, y));
super.lineTo(x, y);
}
private void drawThisPath(){
for(PathAction p : actions){
if(p.getType().equals(PathActionType.MOVE_TO)){
super.moveTo(p.getX(), p.getY());
} else if(p.getType().equals(PathActionType.LINE_TO)){
super.lineTo(p.getX(), p.getY());
}
}
}
public interface PathAction {
public enum PathActionType {LINE_TO,MOVE_TO};
public PathActionType getType();
public float getX();
public float getY();
}
public class ActionMove implements PathAction, Serializable{
private static final long serialVersionUID = -7198142191254133295L;
private float x,y;
public ActionMove(float x, float y){
this.x = x;
this.y = y;
}
@Override
public PathActionType getType() {
return PathActionType.MOVE_TO;
}
@Override
public float getX() {
return x;
}
@Override
public float getY() {
return y;
}
}
public class ActionLine implements PathAction, Serializable{
private static final long serialVersionUID = 8307137961494172589L;
private float x,y;
public ActionLine(float x, float y){
this.x = x;
this.y = y;
}
@Override
public PathActionType getType() {
return PathActionType.LINE_TO;
}
@Override
public float getX() {
return x;
}
@Override
public float getY() {
return y;
}
}
}
In my example I need “moveTo” and “lineTo”, so in this case I simply hold the drawing information in a list. This list contains the drawing information (what I call “action”) needed by Path in order to restore the drawing as it looked like before the object was serialized. Then when I deserialize my objects of type CustomPath i make sure to let the default serialization protocol call “drawThisPath”, so the path is redrawn.